Legal at the whistle, then anywhere
Six players and one legal order.
3 guides in this section
- Legal at the whistle. After that, anywhere.Six players must be in a legal order at service and are then free to move, which is why the game looks chaotic and is not.
- The overlap faultPositional faults are judged at the instant of contact, and a team can be penalised for standing still.
- Five-one, six-two, and why a team picks oneThe number of setters a system uses decides how many front-row attackers are available in each rotation.
Frames from this section
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